Thursday, August 8, 2013

Change Log in Assault

Red: The status is outdated/have bugs 
Green: The status is currently updated


7.0:
- Add footpath with connect through upper factory floor to outside roof
- Fixed some brushes and structures models
- Removed some light sparkle entities
- Unlimited BP is no longer used
- Reduced skybox's light values and positions

6.1:
- Reverted all sounds from 96kHz to 44.1kHz for all user's standard sample rate.
- Removed "jetpack" from "disabledEquipment" command as limited fuel for jetpack in GrangerHub.
- Fixed some teleport destination's height

6.0:
- Rendered another compile(build) commands
- Reduced skybox lights value
- Upgraded to electronic train railway
- Added two alternate teleport entrances were hidden in somewhere inside A and H base

5.2 (Unpublished):
- Rotated and set textures rotation to default for skybox lights position
- Replaced the stairs with shorter and simple for better
- Fixed from "L" shaped stairs to single straight stairs for better

5.1:
- Replace from normal quality to ultra-high quality(Hz unit) of .wav sounds(larger size of files)
- Add some cargo under the railway street for better
- Add "botclip" for better action in Botscamp and other brushes for perfect mapping
- Fixed some textures in duct
- Adjusted the lights of skybox for better

5.0:
- Remove upper road, walls and gates, then construct railway street(like train station, but not real)
- Replace from Cloudy day(Church mapping) to Snowy night from Karith for better weather
- Resize some cargo for better mapping
- Replace from normal transparent windows in factory(opposite is alien base) to very transparent for perfect mapping
- Set human item "jetpack" into "disabledEquipment" console for prevent camping(thanks cron for helping, worked)

4.0 (patched):
- Replace from green walls in human base to advanced textures walls(from karith) for perfect mapping
- Adjust blue boxes that the height is too high

4.0:
- Replace some textures from Counter-Strike textures
- Add some gates and "nobuild" common for prevent outside camping
- Add stairs beside the road for perfect mapping
- Adjust some walls and windows textures for smaller that the scale of walls and windows are too big
- Replace some blue lights in human base for perfect mapping

3.6:
- Remove "trigger_hurt" value for better(back to old style)
- Add and replace some brushes and textures for perfect mapping

3.5:
- Replace fences/gates to one side that have two fences/gates in single patch mesh textures with "player clip"
- Adjust the value number of "trigger_hurt" on skybox(clipped)

3.4:
- Replace some lights for adjust "q3map surfaceparm lights" with added other/edited texts in shader files
- Replace all pipes with chrome textures in shader files
- Replace all fences/gates textures as cannot see the fences/gates at long distance of problem in previous version of textures
- Added colorful flares for lights for perfect lights mapping in shader files(thanks Pikachu for helping about making flares for lights)

3.3:
- Added some crates for more interesting mapping in human base (thanks ViRus for idea again)
- Edited some wall brushes for perfect textures mapping in alien base
- Replace from "metalclip" in common files to shader files that have "metalclip" functions with textures
- Edited some outside windows for perfect textures mapping

3.2:
- Added "no build" and "no alien build" from 3.1, but this(3.2) only alien base for another created same as "no build"

3.1:
- Add another room on upper floor for prevent destroy human base by aliens(thanks ViRus for idea)
- Replace human stuff to upper floor for default

3.0:
- Add new brushes with small room for human base and others
- Set to "trigger_hurt" for skybox(upper, have clipped)

2.0
- Add some new brushes for perfect mapping
- Replace telenodes to another place, add few machine-gun turrets and add 1 tesla in human base for better

1.2:
Add skybox in scripts for missing in mapping

1.1:
Fix few missing textures in mapping from location folder

1.0:
Start release for mapping

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